using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ExcelData
{
    /// <summary>
    /// 表名
    /// </summary>
    public string name;
    /// <summary>
    /// 主键
    /// </summary>
    public string key;
    /// <summary>
    /// 主键类型
    /// </summary>
    public string key_type;
    /// <summary>
    /// 注释列表-用于创建脚本字段注释
    /// </summary>
    public List<string> notes;
    /// <summary>
    /// 类型列表-用于创建脚本字段类型
    /// </summary>
    public List<string> types;
    /// <summary>
    /// 字段列表-用于创建脚本字段名称
    /// </summary>
    public List<string> fields;
    /// <summary>
    /// 值列表-配置值，用于生成JSON
    /// </summary>
    public List<List<object>> values;

    public ExcelData()
    {
        notes = new List<string>();
        types = new List<string>();
        fields = new List<string>();
        values = new List<List<object>>();
    }
}
